A simple heuristic-based General Game Player

In the previous post, we talked about general game playing. Now let’s build a simple general game player, using the algorithms that we’ve already seen (Iterative deepening DFS and Iterative Deepening Alpha Beta Search).

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Introduction to General Game Playing

So far, we’ve talked about┬ádesigning agents for┬áspecific single player and two-player zero-sum games, using heuristics to guide the search, and saw how we can model and tackle uncertainty in move generation. It’s finally time to discuss General Game Playing (GGP).

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